Industry Brief
Jersey City Medical Center
The goal was to design a level supporting a new fetch mission with approximately 30 minutes of gameplay following the story of The Division 2. I chose to use this area of Jersey City for the level map.
I went with the True Sons faction as the player’s enemy that controls the medical center’s main building.

Level Flow

1. Courtyard
Fight through the front defenses to reach the main building, choosing either direct or stealth route in the second half of the Courtyard.

2. Triage (Rest Point)
Take a breather and restock on ammo.

3. Reception
First close quarter combat (CQB) within hospital.

4. Hallway
Fight through a few enemies in the snaky hallway.

5. Terrace
Choose either the direct or stealth route while being pinned down by mounted LMG fire.

6. Stairs (Rest Point)
Take a breather and restock on ammo.

7. Emergency
Advance further into the room to reach the lift while avoiding RPG fire.

8. Office
Fight through a few enemies in very close quarters.

9. Observation
2 waves spawn in this chamber, the second wave bursts in after a wall is destroyed upon eliminating the first wave and opens a new conjoined area for exploration.

10. Corridor (Rest Point)
Take a breather and restock on ammo.

11. Atrium
Choose stealth or direct path to eliminate enemies, pick up mission target, and avoid mounted LMG fire.

12. Finale (Boss Fight)
Fight 2 waves of enemies until boss shows up on a van of explosives.
Intensity Chart

Key Features
Enemy Archetypes

1. Assault
Generic enemy type carrying an assault rifle.

2. Rusher
Close range enemy equipped with a shotgun.

3. Thrower
Medium range enemy throws grenades to flush out players.

4. Sniper
Long range enemy equipped with a bolt action rifle.

5. Medic
Close to medium range enemy capable of laying down suppressive fire while mending their injured allies.

6. RPG
Medium to long range enemy equipped with an RPG to forcefully flush players out from staying too long in a cover.

7. Heavy Weapons
Medium range enemy equipped with a machine gun capable of laying down suppressive fire to pin players.

8. Tank
Close to medium range boss-type enemy equipped with a grenade launcher and shotgun.
Mission Design
Premise
Details
