Industry Brief Documentation

Industry Brief

Jersey City Medical Center

The goal was to design a level supporting a new fetch mission with approximately 30 minutes of gameplay following the story of The Division 2. I chose to use this area of Jersey City for the level map.

I went with the True Sons faction as the player’s enemy that controls the medical center’s main building.

  • ALS is used for the Third Person template.
  • Blender for additional meshes in the blockout.
  • Unreal Engine 5 for level & mission creation.

Level Flow

1. Courtyard

Fight through the front defenses to reach the main building, choosing either direct or stealth route in the second half of the Courtyard.

2. Triage (Rest Point)

Take a breather and restock on ammo.

3. Reception

First close quarter combat (CQB) within hospital.

4. Hallway

Fight through a few enemies in the snaky hallway.

5. Terrace

Choose either the direct or stealth route while being pinned down by mounted LMG fire.

6. Stairs (Rest Point)

Take a breather and restock on ammo.

7. Emergency

Advance further into the room to reach the lift while avoiding RPG fire.

8. Office

Fight through a few enemies in very close quarters.

9. Observation

2 waves spawn in this chamber, the second wave bursts in after a wall is destroyed upon eliminating the first wave and opens a new conjoined area for exploration.

10. Corridor (Rest Point)

Take a breather and restock on ammo.

11. Atrium

Choose stealth or direct path to eliminate enemies, pick up mission target, and avoid mounted LMG fire.

12. Finale (Boss Fight)

Fight 2 waves of enemies until boss shows up on a van of explosives.

Intensity Chart

Key Features

Resupply Box

Marked in blue for players to restock their ammunition and health.

Explosive Barrels

Marked in dark red for easy enemy eliminations.

Affordance Cues

Marked in yellow for players to climb on.

Covers

Marked in orange for players to crouch behind when in and out of combat.

Mounted Light Machine Gun (LMG)

Marked in dark red. Enemies can shoot at players with this object.

Mission Target, Medical Equipment

Marked in purple for mission objective.

Enemy Archetypes

1. Assault

Generic enemy type carrying an assault rifle.

2. Rusher

Close range enemy equipped with a shotgun.

3. Thrower

Medium range enemy throws grenades to flush out players.

4. Sniper

Long range enemy equipped with a bolt action rifle.

5. Medic

Close to medium range enemy capable of laying down suppressive fire while mending their injured allies.

6. RPG

Medium to long range enemy equipped with an RPG to forcefully flush players out from staying too long in a cover.

7. Heavy Weapons

Medium range enemy equipped with a machine gun capable of laying down suppressive fire to pin players.

8. Tank

Close to medium range boss-type enemy equipped with a grenade launcher and shotgun.

Mission Design

Premise
  • Retrieve a crate of medical equipment from a base of True Sons.
  • Leader of True Sons burst in on a van with a crate of explosives.
  • Players eliminate leader.
  • Players pick up a remote detonator and blasts the van to open the exit.
Details
  • Progress is based on triggers and specific enemy eliminations.
  • Created with the “EZObjectives” plugin.

Moodboard & Planning

Inspiration

  • Real world hospitals and interior design renders.
  • Games like The Last of Us (Firefly Hospital), Grand Theft Auto 4 (Hospital), and Grand Theft Auto 5 (Modded) for games designed for third person gameplay.

Research

Existing Mission

  • Partially based on the Grand Washington Hotel mission.
  • Initially planned for a reverse shootout but discarded that idea for a boss fight with waves.

Walkthrough Video (Draft)